Abilities Flame Exhaustion from Fire Pummel has been reduced to 1 second Fixed an issue where Necromancers would not get Mass Favor of the Deathdealer properly. Those that have already converted from the old spell need to visit a trainer. Fixed an issue where camping would allow some abilities to stack with itself Fixed an issue where Shaman Tuurgin buff "Boon of Turrgin" would go to the General Tab General Fixed a bug where players could not chat in /guildsay Fixed a bug where players' faction was not being saved.
Thanks for the hard work!! Vanguard is the only on-line game I play..Looking forward to leveling up further...
Necro pet grafts aren't persisting through log out either. Have to re-equip all of them when I log back in.
Ok some issues I noticed. Mobs in cob when pulled are showing a defiance level of 46 not sure if visual bug or something else. Haven’t tested other areas at the time I’m writing this. Shaman Life ward which should be an instant heal plus a reactive heal toggles off the whole group when cast again rather than being refreshed. Shaman and cleric heals seem to be lower values than before the patch. Dogs in COB turn into zombies (attacking corpses) whenever the mob they follow dies. Psi buffs pre to post patch are missing 5% evasion. Shaman buffs General shaman buff Mass spirits Bountiful blessing: Old version has but New version doesn’t: Hitpoints +70 every 6 sec, and Enduring breath. Spell haste was in the general shaman buff but is now added to all three patron buffs so its still there just seems an odd place when so much from patron buffs were added to the general buff. New version general buff has Dexterity and accuracy which should be rakurr; Inteligence, fire resists which should be hayatet; strength and con which should be Tuurgin. I feel it is important to keep the differences in the patrons even if the current build does make my own buffs stronger. If you move these stats to the correct patrons there should be room for the spell haste in the general buff. Rakurr buffs evasion and dodge from the old buffs are on tuurgin buffs now and tuurgin’s melee damage is on the rakurr buff. Rakurr buffs used to have 62% movement and 12% mounted speed not found anywhere on the new build (general shaman should have speed, and rakurr should make you faster than the others sure it’s a 2% difference but still). Strikethrough amount on rakurr buff got changed to melee strikethrough in the new buff please change it back to general strikethrough so all classes benefit. Also Tuurgin mitigation 5% from live got changed to melee mitigation on test again this change makes the stat less useful. I have screen shots of the old and new buffs for psi and shaman if that would be helpful. Those are the things I noticed tonight thank you for taking a look.
Guild member list in the social window is not always showing when people log out. Also don't get a 'xxxx has gone offline' message for them. Testing shows that if they use the Log Out button to camp they are put offline as usual. However if they just close the client it doesn't, they are removed from world and any groups they're in, but not from the guild list.
What was the point of this? The exhaustion portion is not what made this skill totally useless since the changes to how speed and snaring work. It was the patch yesterday to make you go very slow during the charge up which destroyed it. Bascially in its current state you cannot stay away from an aggroed mob while it is charging. You will be better off using meteor storm, icequake or fireball if you want to avoid death. What had made fire pummel OP originally was the number of targets it could hit combined with decent damage (more than fireball but less than meteor storm) and a manageable energy cost at level 51. So now we have limited targets we can hit with decent damage and manageable energy cost. That can still be a useful skill while kiting although in my opinion not overpowered. Yesterday you implement something that makes it impossible to avoid pursuing mobs while charging it up. It is useless now with the exception of the incredibly rare situation where you need to blast 10 mobs from 30m away with a single low damage pulse by double clicking it. Again I will say that while I disagree with the changes I am not screaming for a reversion to its original state or even the state it was in 2 days ago. I do believe however that you should either just eliminate it and find a replacement lvl 51 skill or make it something people would actually use. This was one of the new skills added with the level increase and it is totally useless in its current state.
just replace fire pummel with something useful and stop wasting time on it and irritating players further in the process.
Well, all others seem to disagree with your opinion about Fire Pummel. That spell is such joke at a moment that I regret ever wasting money to buy it in the first place. I want my 90g back, please!
Others can disagree all they want with me..but the truth is that Fire Pummel Is still viable for kiting, as well as fireball and meteor storm
Quid est veritas? What is "truth"? I'll tell you what we perceive truth to be: our own personal opinions! *Takes her hammer and builds a Wall of Clarity around this discussion*