Update Notes 8/9/2013

Discussion in 'Test Server' started by TLoch, Aug 9, 2013.

  1. TLoch Developer

    The following changes are being update to test as of 3PM PST today (8/9/2013).

    • The formula for runspeed has been changed to the following:
      Code:
      Movement Speed = SpeedFromPosture * VitalityOrMountModifier * BuffModifier
    • Fixed a bug where snares and roots would not take effect instantly.
    • Tightened up the death animation to be more responsive.
    Note: SpeedFomPosture is determined by whether the player character is walking or running. Walking is 1/3rd of normal run speed.
    Exmortis, Dosi, Kilsin and 1 other person like this.
  2. Gresteh Active Member

    Is mountModifier just the mount or the mount + barding and horseshoes?
    TLoch likes this.
  3. Graye Well-Known Member

    Buffed is with druid buff, 70% RS, 10% Mount Speed. (This is not working properly. From a quick look. It seems ground speed gets the 70%, and flying gets the 10%, where flying and ground should be 10%)

    It still needs some tweaking. The current test version is another drop in speed.

    TEST:
    Unbuffed (except gear): 149.8
    Self Buffed: 220.3
    Mounted unbuffed (ground): 301
    Mounted buffed (ground): 370
    Flying unbuffed: 526
    Flying Buffed: 595

    LIVE:
    Unbuffed (except gear): 198.92
    Self Buffed: 230.42
    Mounted unbuffed (ground): 350
    Mounted buffed (ground): 385
    Flying unbuffed: 575
    Flying Buffed: 610
  4. Graye Well-Known Member

    I should note, I do think the variation from unmounted through flying is good. Just that the overall base is a tad low somewhere.
    I'm not 100% sure how the buffs are all working, but.. 149.8 -> 220.3 isn't +70, nor is it x 1.7

    Might be a stacking issue... Thought there is a vit increase as well.

    I'm not majorly QQ about run speed changes, just thought I'd toss out the observations I saw.
  5. TLoch Developer

    Sorry to inform you guys, but the test update hasn't happened yet. Ops is telling me that there's a problem patching it. I'll let you know as soon as possible.

    Gresteh: Mount + Barding + Horseshoe + Tacking = MountModifier
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  6. Gresteh Active Member

    Thanks for the update, now it sounds more like it should be, with run speed buffs affecting the mounts. Just one question, the +run speed buff that comes with the griffon necklace is now considered a 15% increase or a flat 15 run speed? That distinction is important for mounted speed given that now mounted speed would be multiplied by your buffs. For unmounted speed is not relevant but for mounted speed it would mean that we get an extra 15% run speed rather than the 15 flat that the tooltip mentions.
  7. TLoch Developer

    I will first say that there are some important terminology to establish.

    Runspeed (mounted or not) can only be modified by a percentage. I'll admit, this is confusing for a player because the stat shown is not the actual stat that we use to determine your runspeed. What we show you is a percentage that is relative to normal runspeed.

    So if you are walking, then you're moving at 1.85 meters per second. If your vitality bonus is 1.5%, then you're moving at 1.87775 meters per second. Your mount tab will say that your runspeed is 33.83% because that tab literally just prints out whatever your current movement speed is when divided by 5.55 (the running meters per second). Just like this:

    Code:
    MountTabSpeedPercentage = CurrentMovementSpeed / NormalRunSpeed;
    So the question is not "Is this a flat modifier?". Runspeed is NEVER a flat modifier. The question is always "How does this stack from modifiers from other sources?" Here's the breakdown of that.

    1. Buffs stack additively with themselves, and multiplicatively with everything else.
    2. Vitality and Mount never stack together (mounting gets rid of vitality bonus).
    3. Because bard songs are not active when mounted, bard songs and mount speed will never be there at the same time--however, because bard songs are just buffs, they technically stack mutliplicatively with mount speed.
    The runspeed mod from the Griffon Watch Insignia is actually coming from an equipped buff, so it's just another buff--stacking additively with other buffs, and multiplying over vitality and mount speed.


    Edit - Ops is telling me that Test server is now online. Jump in.
    Gresteh and Graye like this.
  8. Graye Well-Known Member

    That's much better. I was toting off how the changes were going to be an increase.. didn't know test didn't actually get the update. It wasn't making sense in my head, hence my first post. ;)

    So here's the refined stats:
    RS mod: 70% & 10% mounted
    EE's: +20 From Tect neck, +1 KDQ bag, +15 KDQ bracer (my test char needs an update :p )

    TEST:
    Unbuffed (except gear): 151.55 (even with the 10%, it won't beat current live speed)
    Self Buffed: 226.39 (would actually be higher than current live speed if I had the dragon bag I think)
    Mounted unbuffed (ground): 372.3
    Mounted buffed (ground): 584.25
    Flying unbuffed: 700.8
    Flying Buffed: 1032



    RS mod: 70% & 10% mounted
    EE's: +20 From Tect neck, +1 KDQ bag, +15 KDQ bracer, +10 Dragon Skin bag

    LIVE:
    Unbuffed (except gear): 198.92
    Self Buffed: 230.42
    Mounted unbuffed (ground): 350
    Mounted buffed (ground): 385
    Flying unbuffed: 575
    Flying Buffed: 610

    It still doesn't seem to split the mounted vs unmounted portions of the speed bonuses. You get the full RS bonus rather than the lesser one. It should either pick the mounted speed bonus, or just remove that portion from the buff.
  9. TLoch Developer


    Are you talking about like how SoW gives +25 unmounted runspeed and +5 mounted runspeed?
  10. Graye Well-Known Member

    Yes, though mine is 70% and 10%.. it is most definitely giving the 70% by looking at those numbers ;)
  11. Graye Well-Known Member

    Well.. it is ~ a 47% increase just from getting the buff alone. Taking into account that some speed buffs might not stack with the EE's.... I don't know.. something fishy is going on there. ;)
  12. Graye Well-Known Member

    Ok... Stripped off everything.

    The 75 Vit from the druid's level 55 buff is 1.5%

    My unbuffed speed is 113.59

    That is: 100% (base) * 3.26% (Vit) *10% (Racial) = 113.586

    We're good so far. ;)

    Buffed (70% speed buff) is 188.57

    That is 100% (base) * 4.76% (Vit) *( 10% (racial) + 70% (buff)= 188.568

    Still good.

    Popping the mount. 320 Flight speed, 95 ground speed. No tack or horseshoes.

    Speed is 214.5

    That should be 100% (base) * 95% (mount) * 10% racial = 214.5

    Check!

    buffing:
    351.00

    This should only be a 10% increase according to my buffs.

    100% (base) * 95% (mount) * (10% racial + 10% buff) = 234
    100% (base) * 95% (mount) * (10% racial + 70% buff) = 351

    Ding!

    Ok.. on to flying:
    462 unbuffed

    And we have 100% (base) * 320% (flight) * 10% racial = 462

    We're good!

    buffed:
    756

    Let's see: 100% (base) * 320% (flight) * (10% racial + 70% buff) = 756

    So yeah.. that is the culprit... now just to find where the oddness is coming from. ;)
  13. Graye Well-Known Member

    Running the check mounted (alleviates Vit as a variable)
    Tact neck on (+20 stacks with everything)

    Hmm where to add it though?

    Unbuffed + tact neck = 253.5 (vs 214.5 w/o tact neck)
    100% (base) * 95% (mount) * (10% racial+ 20% Tact neck) =253.5

    Bingo.. We're cookin' with gas now!

    Adding KDQ bag (1% increase) = 255.45
    100% (base) * 95% (mount) * (10% racial+ 20% Tact neck + 1% KDQ bag) =255.45

    Hanging in there!

    KDQ cog (15% buff) = 284.7
    100% (base) * 95% (mount) * (10% racial+ 20% Tact neck + 1% KDQ bag + 15% COG ) =284.7

    All clear!

    Add in the player buff: 419.25
    100% (base) * 95% (mount) * (10% racial+ 20% Tact neck + 1% KDQ bag + 15% COG +70% buff ) =421.2

    100% (base) * 95% (mount) * (10% racial+ 20% Tact neck + 1% KDQ bag + 15% COG +70% buff )= 419.25

    Check!

    Time to make the doughnuts!

    Add in in tack (+10 mount) 440.75

    100% (base) * (95% (mount) + 10% tack) * (10% racial+ 20% Tact neck + 1% KDQ bag + 15% COG +70% buff )= 440.75

    Okie dokie.

    Add in horseshoes (+50) 548.25
    100% (base) * (95% (mount) + 10% tack + 50% HS) * (10% racial+ 20% Tact neck + 1% KDQ bag + 15% COG +70% buff )= 548.25


    Nothing there. Hmmmm
  14. Graye Well-Known Member

    This doesn't hold a candle to healing spells Dooders... That's where you separate the men from the boys. ;) I think I have 7 pages of reverse engineering.. just to figure out that the whole system is beyond normal comprehension... and that mods don't mod vs player level, they mod vs ability level. What a world! what a world!
  15. Graye Well-Known Member

    I pulled part of my previous post, as I accidentally left in my player buff.. and that doesn't help us here! Inc more. ;)
  16. Graye Well-Known Member

    Removed for editing. Sorry it is late. ;)
  17. Graye Well-Known Member

    Lets get vertical!

    613.2 flight speed, no player buff

    100% base * 320% * (10% racial+ 20% Tact neck + 1% KDQ bag + 15% COG ) = 609

    Hmmmm

    So where is this problem? Add in barding and horseshoes (RS 700.8):
    100% base * (320% + 10% +50% ) * ( 10% racial + 20% Tact neck + 1% KDQ bag + 15% COG) = 696

    Let's try another way
    All EE's are now GONE!
    Flight speed unbuffed: 528
    100% base * (320% + 10% +50% ) * ( 10% racial) = 528

    Let's ramp back up!

    100% *( 320% + 50% + 10%) * 10% = 528

    100% * (320% + 50% + 10% ) * (10% + 15% +20% ) = Awwwwww 696

    But wait!! Magically the KDQ bag now works!

    100% * (320% + 50% + 10% ) * (10% + 15% +20% + 1% )= 700.8!!!!!

    Add in the player buff
    100% *( 320% + 50% + 10% ) * (10% + 15% +20% + 70% + 1% )= 1036.8

    Cha- CHING!!


    Odd how one little % can just mess it all up. ;)

    And the mounted/ unmounted speed on buffs is a complete game changer in the values.
  18. TLoch Developer


    SpeedFromPosture is a flat number. Not a percentage. You can't add it with VitalityModifier or Mount Modifier, which is a percentage. It has to be multiplied.

    Code:
    Speed = 5.55 * (1.0 +  3.20 + 0.50 + 0.10 ) * (1.0 + 0.1 + 0.15 + 0.20 + 0.01 )
    Speed = 5.55 * 4.8 * 1.46
    Speed = 26.64 * 1.46
    Speed = 38.8944 meters per second.
     
    MountTabPercentage =  38.8944 / 5.55
    MountTabPercentage = 7.008 (or 700.8%)
    In the end, our math is saying the same thing, but I cannot stress enough how important it is that SpeedFromPosture is a flat number, while bonuses from vitality and mount items are percentages.

    Would it be easier to understand if the mount tab showed both the actual meters per second AND the percentage?
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  19. Graye Well-Known Member

    Yeah.. I caught that while I was cleaning up. ;) The math was originally right in mine as well. It is just 1 am and I should be in bed, not breaking down equations. ;) It would have been a lot easier if I managed to do it all in one post.. but alas.. the new forums don't like that editing thing. :p Kinda funny cause I pulled that part out of my post like 30 mins ago when I removed it for editing.

    The only really things messing with the movement speeds:

    The Horseshoes & Barding
    The KDQ bag buff
    and The Mounted/Unmounted player buff mods.

    *edit*
    When I swapped to the next post dealing with flight, I forgot the 1.0 portion for the mounted speed in my equation.. that was skewing everything off) ;)
  20. Graye Well-Known Member

    I think it is fine how it is. I merely took it as follows:
    Code:
    Speed = X * (1.0 +  3.20 + 0.50 + 0.10 ) * (1.0 + 0.1 + 0.15 + 0.20 + 0.01 )
    Speed = X * 4.8 * 1.46
    MountTabPercentage = X * 7.008
     
     
    Where
    X = 5.55/5.55 * 100%
    X = 1 * 100%
    X = 100%

    Since I wasn't dealing with walking speed.

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