Mount Illusion with Latest Patch

Discussion in 'Gameplay Discussion' started by ARCHIVED-Locte, Nov 1, 2012.

  1. If I hover over any of the mounts that I have in inventory - I suddenly appear to be on my ground mount - but still retain my non-mounted speed etc.
    To other players I am either invisible or seem to be sinking into the ground all of the time.
    I have to toggle a real mount or illusion like the J2E in order to get rid of it.
    I assume the bug is caused by allowing players to see the effect of the mounts in the SC shop?

    It also took me 20 minutes till I could get the "New Topic" button up on the website - to actually make a post.
  2. Thanks for letting us know. Can blame this one on me. Working on a fix right now.
  3. I blame gpx1000
  4. Happened to me tonight as well. But on the upside, people have been asking for mounted combat for years now. Problem solved.
  5. and don't hover over a mount icon either in the SC store or in your inventory while flying ...
  6. chelanfarsight wrote:
    LoL, thats good advice right there.
  7. still getting this glitch though doesn't seem to affect interaction w/ NPCs/ ability to enter buildings, etc.
  8. gpx1000 wrote:
    *points finger at gpx1000*
  9. This is linked to the "Always item compare" option in the interface settings, if you uncheck this it will stop happening.

    Was frustrating the heck out of me aswell.
  10. Zatozia wrote:
    :p
    In keeping with my idea of giving ya'll way too much information. The cause of this is that the original way the preview window was coded was to set a frustum with a camera pointed at the player's character. Then items would be attached/unattached during play by selecting the item (only happens locally so no one sees this happen).
    This method works when no mounts are involved. It was quick for the original coder to implement and worked well with little risk. I uncommented the check for mounts and allowed them to be used under the same system. So client thinks it has a mount and the server doesn't. Which creates lots of odd bugs that we didn't catch in testing.
    In working on the preview code for all mounts, pets, illusions etc I refactored the code to not use your player character model directly. Instead, I create a copy of the model and morph it into whatever you're viewing. This should translate to less memory and less round trip server communication.
    This bug is no longer an issue in the newer system. Work is in progress as right now ships and attached particle effects aren't working in my refactored code yet. In anycase, this should be fixed soon for everyone, sorry for the inconvenience, it's my fault.

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