Planar Inanely

Discussion in 'The Tooth and Nail Tavern (RP Haven)' started by ARCHIVED-Lundinrow, Mar 26, 2008.

  1. Planar Inanely
    º Adventurers Guild »

    Table of Contents
    1.Ace of Spades 1 3
    1.1.Crown 2 3
    1.1.1.Archaic Courage 3 3
    1.1.2.Prosecutor 3 3
    1.2.Eight of Clubs2 3
    1.2.1.Shield 3 3
    1.2.2.Training 3 3
    1.3.Sword Row 2 4
    1.4.Scrying 2 4
    2.Royal House1 4
    2.1.Locat2 4
    2.1.1.Speaker 3 4
    2.2.Archaic Knight 2 4
    3.Jack of Clubs 1 4
    3.1.Experience 2 4
    4.Heading 1 4
    4.1.Heading 2 4

    Ranks / Groups
    List
    1.Ace Of Spades
    History: Arcaia

    Large Town 2001-5000 3000 gp limit Magical powercenter

    Lawful Good Highest Level Warrior

    1379 Popluation

    Archaic Knights Guild magocracy

    +4 law rating Trial by combat or mystical interrogats

    punishments: Fines & Exile. lax weapon & armour laws

    lax spell laws.



    History: Arcaia was founded by the archaic knights who were believed to be our

    saviors. over the last hundred years arcaia has changed from a small village

    to a large town run mostly by magic thanks to the hardships faced by magic used against her arcaia has adapted by protecting against magic by becoming proficient. The archaic knights are the trusted keepers of the book of time where our futures are protected and many people from around the world come to learn of the world and find there way in it Planar Inanely. The Archaic knights are A heroic

    organization devoted to protecting the book of dreams and they are sometimes believed to exist outside of the normal bounds of time itself. That way they may act

    as police enforcement if the nature of time is being harmed. Classified information N/A This House is able to train the Crown Row but this alone does not make one a hero. Just gives a sense of self Esteem and honor
    This is where the crafting of great courage took hold over adventuring throughout
    history of this land. And that is why this Trump is played to achieve a helpful role model
    that one of much resolve can aspire to be Law enforcer.

    1.1.Crown
    A Officer in training Must First Learn The Endeavor May take as Long as it May It is not the job of a Archaic Knight to Say, It is the Job of a knight to See
    To it that a job is done to the best of their abilitys. +Knevering Knights+

    1.1.1.Archaic Courage
    This is a tough thing to learn for anyone but in order to be a Strategist it is an... Essential Skill. This Skill can only Be Learned by Facing Danger and finding ...... Strategy to Overcome A Difficult Situation.



    1.1.2.Prosecutor
    The Final Skill that is learned to go after the blight known to our people is to go after what we believe in and to fight so that we are not sitting ducks by that which we are ignorant of Then If we Go to far We can Resolve, First we act sure
  2. 1.2.8 of Clubs
    History:Hamlet 400 population 100 gp limit
    Nonstandard Power lies with the grouping union
    Neutral Evil Highest level warrior
    lvl 2 adept
    level 2 aristocrat
    9 level commoner
    4 druid
    5 expert
    1 paladin
    5 rogue
    6 warrior
    in the center of town is the Lords Keep
    with the highest level warriors manor bureaucratic office servants quarter
    Garrison post chapel and a shop. Directly outside of the keep is the inn/tavern
    Lookout posts are stationed at every road into town and farms are secured behind
    A law ranking of 2 does not always make it easy for the watch to keep the peace.The innkeeper is usually busy with adventurers waiting on a adventurering group.A clerk helps give a tour of the bureaucratic guild system for a small payments.The armourer helps prepare people by selling the neccessary equipment as needed. So Gamhard welcomes all his new friends





    The Adventurers Guild

    This is for the Shield Row And it alone wont make a hero Maybe a teamster at best.

    many people Gather to Join in union or to escape dangers of life Because This Is the Famous for people who battled to stay together through the tough times

    1.2.1.Shield
    Naturally This place has Shielded People by Gathering them to safety by a ...d.. Code that strictly prohibits The reckless adventuring done by adventurers.




    1.2.2.Training
    Along the many projects that avail people here the first is the importance of grouping that

    banding together we can overcome great challenges. New people usually need to be proved

    in battle tested situations to learn the lesson proficiently





    The Simulation consists of different ranges of challenges defending from donky Farts to divine adventures

    In This Training we are the Defenders

    We Work as Team to teach the principles that are needed to survive as a team to save a town from an attack against the enemy we dont give up instead we muster all we can from ourselves and each other in endeavor
  3. History:
    Kalkadin 7 leaders
    small town highest level warrior
    conventional 800 gp limit
    lawful neutral 500 ~ warrior reserve
    2000 population
    The mystelfs protect these borders and create an environment
    where goods are exchanged without great fear
    Elf neighborhood +6 law ranking
    fine services 10% dislike duel city
    fine trades 20% elves hold council
    druid grove 5% weather to open borders to
    temple disliked lands only if they
    marketplace view the land in question after
    average trades 35% a dc 20 check against their law
    average services 15% ranking
    Inn-Tavern
    Average services 5%
    average trades 5%


    1.3.Sword Row
    The Elven mantle protect these borders and create an environment
    where goods are exchanged without great fear
    Protected By the Elven Mantle blight does not Affect most in Their travels to

    Learn the arts of fighting in this place But only Those who are very skilled and can fight the evil in this path. And learn the following






    1.3.1.Studying -- they have to prove they are capable of having what it takes to be able to sit in a room and not be tempted by
    1.3.2.Scrying – Be able to look at a situation and determine a course of action from using the studying skill with the help of a crystal ball.
    2.Royal House
    2.1.Locat – many battles have been faught but only one shall reign
    2.1.1.Speaker – Chancellor to Locat Follows in any battle.
    2.2.Archaic Knight – Is one who can see the Possible fate altering and act accordingly to fix any damage.
    Joker
    2.3.Porter -- A traveler sent by his master perhaps to deliver goods or information.
    3.Jack of Clubs
    The Teamster as people refer to a person who has the skills necessary to choose the best direction to fart bravely in without getting anyone to mad. Essentially in a team the person who can cut one without getting noticed is the one who best fits the job to keep things in line and running smooth. Watch for people that going astray from the teams objective and be quick to point it out to them so they are able to repair the damage quickly. In a Prompt and courteous manner.
  4. 3.1.Experience 2


    rank1 In order to reach Officer rank by points must at least get this Row, your amount of golds worth of exp 189g/3915
    rank2 In order to reach Dungeon Raider by points must at least this Row, your amount of golds worth of exp252g/5745
    rank3 in order to get Dungeon Master by points must at least this row, your amount of golds worth of exp 588g/18702
    rank4 this can be used for up to level 50 to get to be an archaic knight by points must at least have this amount of golds worth of exp 3393g/39690xp
    rank5 this can be used for up to 55 or higher to get to be a archaeon warrior by points must have at least this amount of golds worth of exp 6786/74160

    (updates made based on 1/8ths)
    (update made based on the truth)
    rank 4 is dungeon lord is not for level 50 its for level 36
    rank 5 is for archaic knight is not for level 55 its for level 45 .
    rank 6, 7, and 8 are bonus ranks where as many bonuses as one wants can be applied to each one making it possible to reach level 55 at rank 8 if one wants.
    see archaic knight section below for more info

    Defender
    For shield used in this
    Cost to reach this are
    R 27.00

    Law Enforcer
    Experience Points needed
    Reaching Defender
    R 36.00

    Locat
    Only one shall
    Reign as locat
    R 84.00







    R 147.00 points or 1029 gold or 28362 exp





    Total points/value:
    R 147.00 1029/28362






    Also allows the following Guild training

    The Highest ranking member can be appointed officer with approval. An Dungeon Raider The highest ranking A dungeon raider can be appointed by being assisted by a dungeon master

    The highest ranking can be appointed Dungeon master by gaining approval of two other masters. Gaining approval are by no means utter whims one must be accepted at the call. A trainee better be respectful to that of a superior and complete tasks they set for you. Then When you have completed that task you have the elder guild members attention because you have earned a row. You must act as you're worthy of being an officer.

    Alternative Guild training

    Minimum Requirements for being an officer be at least level 15 have grouped with a member who is already an officer have completed a mission set by your superior ranking officer. A Dungeon Raider has witnessed you complete this mission or has been in the guild for at least one week and has donated at least one rare item to the guild charity.

    May train Skill Studying to 75%

    May train Ability Knevering Knights to 75%

    May study Spell Divine Adventures 75%

    train Minimum requirements for being an Dungeon Raider be at least level 20 have grouped with a member who is already an Dungeon Raider have completed a mission set by your superior ranking officer A Master has witnessed you complete this mission. Has been in the guild for at least three weeks, has donated at least two rares to the guild charity.

    May train Skill Studying to 100%

    May train Ability Knevering Knights to 100%

    May study Spell Divine Adventures 100%

    Minimum requirements for being a master at least level 25 have grouped with a member who is already a master. Have completed a mission set by your superior ranking officer A grandmaster has witnessed you complete this mission or have been in guild for at least one month.

    May train Ability Archaic Courage to 25%

    May study spell Donky Farts to 25%

    May train skill scrying to 25%

    Minimum Requirements for being a Grandmaster be at least level 30 Have grouped with a member who is already a master have completed a mission set by your superior ranking officer A Lord or Lady has witnessed you complete this mission.

    May train Ability Archaic Courage to 50%

    May study Spell Donky Farts to 50%

    May train skill Scrying to 50%

    Minimum Requirements for being a Lord or Lady be at least level 40 have grouped with a member who is one already have witnessed you complete this mission or has been in the guild for at least three months.

    May train Ability Archaic Courage to 75%

    May study Spell Donky Farts to 75%

    May train skill Scrying to 75%

    Minimum Requirements for being a Dungeon Master be at least level 45 Have grouped with a member who is already a Grandmaster have completed a

    mission set by your superior ranking officer An archaic knight has witnessed you complete this mission or has been in the guild for at least four months.

    May train Ability Archaic Courage to 100%

    May study Spell Donky Farts to 100%

    May train skill Scrying to 100%

    May train Knevering Knights Strategy to 100%

    May train Ability Divine Courage to 50%

    minimum requirements for being a archaic knight must be level 50 have earned lots of gold and exp through roleplaying.
    May train prosecutor to 100%
    May train defender to 100%
    May train journalist to 100%
    may use silver coin upgrades to get levels after level 45 works as 1 coin adds +1 then when you have 2 coins it equals +3 and so on and so on but it has been changed to reset after every 10 levels effective immediately.
    Minimum requirements for being a archaeon warrior only known means at this time must be level 55
    May train strategist to 100%
    May train law enforcer to 100%
    May train speaker to 100%
    Housing/Raiding

    There is a house with one Master One blacksmith one innkeeper one doctor one guard and a shopkeeper there is a guild with 2 masters one charity bank one tactical officer one team of dungeon raiders one team of lords the job of the tactical officer is to study the way groups are doing inform either team of any mistake they are making. The job of the dungeon master is to disperse large numbers of monsters in order to get the raiders into the dungeon then the dungeon masters job is to choose one person from the dungeon raiders team to take the exp while the other dungeon masters assist him in any way they can. If a dungeon lord falls then the dungeon raiders stop slaying and go help. All the rare loot is taken by the dungeon masters goes to charity. Groups are formed based on ranking each time a member forms into a group of either dungeon raiders or Grandmasters. They each gain a rank every time . Only people with three ranks can form the dungeon masters team.
  5. Officer Missions (rewards to be written at a later time)
    on a day when people are acting like fools our guild honors them by recruiting them and trying to teach them the ways of the Archaic knight. To some dangerous place this might lead on (halgarad) for those who care about pity dont try to bring me cats pelts but those who dont i will give them a Reward:
    ________________________________________________________________________________________________
    I cant right all the wrongs of this world but if you bring me diamond adders i will reward with gold or experience towards officer training.
    Reward:
    ________________________________________________________________________________________________
    well my plans seem to be perfectly put out there and
    yet i still get no interest from people this mission is to prove your interest by fighting gnolls by calling their bluffs and not allowing yourself to be trifled with you can bring their teeth to me and i will give a reward :
    ________________________________________________________________________________________________
    I need someone to keep track of the troop deployments of Veskals Exchange and the only way to that place is through a bunch of many legged creatures for information you find you have my respect but for the proof of slaying those creatures you have a reward:
    ________________________________________________________________________________________________
    page 3 To train for being a master someday i request that you seek out the trolls on the way back from halgarad bring me anything from their green foggy cave and i will give a reward: `29
    ________________________________________________________________________________________________
    page 1 Dungeon Raider missions.
    is anyone saving for the day when life gives you a break laying waste to scorpions over in cortorie infinium sanctuary will get a reward: 282 exp per item if your not a dungeon raider less if you are if you are doing page 2 before page 1 then you are not a dungeon raider because if lundin never asked if anyone is saving for the day the wizard wouldn't have shown any mercy to him and he would of had to be forgiven into a vampire and been weakened in his quest to find the green fog by one level(a minor setback for planar inanely to overcome takes like a extra week because vampires try to out run mysel through the ruins). other wise you would be rewarded by immunity to vampire forgiveness.
    ________________________________________________________________________________________________
    page 2 I searched for a path that i wasnt forced to if you want to face the pincherlings and the dracosnaps i will give you a reward: 192
    ________________________________________________________________________________________________
    There is many demons in the world I Just want you to think of them when you attempt to do this mission in shoreline ruins take on the skeletons and light the stormwynd beacon if you show me this quest item first i will give you a reward:
    ________________________________________________________________________________________________
    Stand toe to toe to terrorize a bluff gull over off the path from new targonor or
    mosquito's who are foul and show me their fallen trophy's and i will give gold or points for a reward: 632xp if doing pages 1 2 3 out of order the mighty one never moves into new targonor.
    ________________________________________________________________________________________________
    A griffon holds a great reward bring me the talon of a griffon and i will give you the reward of the rank Grandmaster or money if you want:
    _________________________________________________________________________________________________
    If you are a patient type of person bring show me the pendant of aruju from karrus hakrel
    and i will give you a reward:
    _________________________________________________________________________________________________
    Alot of trouble with the zombies around my house in the heroe's plain if you take them down on wednesdays i will give a reward:
    Dungeon Master Missions
    In the ridge of Memories there is a place where Demon like men lurk find them and defeat them and i will give a reward:
    _________________________________________________________________________________________________
  6. Allows Joining of the following guilds, Planar Inanely: The Rows of Woe, Planar Inanely: Plananelyans, archaeon warrior clan
  7. added rewards for missions 1-3
  8. In order to have more work for the grouping union in accordance with recent documents having info in them that was classified the history of towns has been un classified. anyone seeking to group should know the astowals policy for law rankings those interested in publishing their interests should know the following greeting and further policies rules and regulations.
    Greetings As King Grundle of Planar Inanely
    and founder of SwalawS Armedul i invite you to the office of storytelling. Perhaps its time to retire for tonight Farewell."
    There will be a small service fee to display stories in the kings office
    There is a pamphlet to fill out in order to place a story in the appropriate catagory
    all stories are being allowed on the condition that they are not laws or they do not break the laws."
    No Cities whose law rank are Below 5 will be accepted to trade within Kalkadin.
    Duelists dont care for romance beware of flattery |business only
    Dwarves sometimes can be arrogent if you are easily offended | No residencies
    Swamps are clear from dale to pass let the adventures reign
    Heartlands Wizard and Elves of the mist expect only peoples to accept the law
    + The usuall Gems of time or Pages will be detected when used without permit +
    + We Frown upon selling of any services other than merchandice--No slaves-- +
    Increase trade Productivity + 1 point +1 point=Archaic
    Gain members for current groups + 1 point + 1 point=Banding
    Gain intellegince from adventuring + 1 point + 1 point=Sorcery
    Competition Position Leaders
    Lundin Mysel
  9. [IMG]
    a guy with a scar on his arm to avenge his parents that were
    killed or something doesnt sound like much reason for me to come here and try to convince anyone to group with me but my greed propells me. gratputkis has commited
    his crimes and if i can now defeat him it will be his
    deserved reward. unknown is the history of the owchi's and the archaeon warrior
    clan but that alliance was set up by my family and i take my path and walk down the
    road if i shall find enemy i will meet them,openly and so will the treasure as well be just.
    I have come to the adventuring guild to escape the infestation that has taken the
    katana and general owchi from me. A noble lord and a little help is all i seek adventure to find
    my treasure that i do not even know exists yet but i sense that there is a place out there where
    the land cries out for heroes.
    a battle unit of lundin mysel and ufar. total of 70 attack and 330 troops was formed with a mission
    of increasing trade productivity they had to build a two story house out in the riverpassage near the
    undercity.
    so during the building of this house a gratputkis was released and consisted of many creatures but
    the heroes unit was well constructed in case of such an emergency.
    the enemy would consist of 150 troops with 40 attack victory was uncertain from where mysel stood on
    the outskirts of battle as many of our people were still constructing a two
    story house. the troops swept aside 18 foes as lundin lead
    the charge into a commander of the enemy unit who was defeated
    without lundin taking much more than a 30 damage wound. mysel
    charged into the thick of battle also which seemed to even the odds
    mysel sighted the strongest of the enemy gratputkis but there was no
    way to reach him. the enemy attacked but they were to weak to damage
    us and instead took a loss of 18 troops more. We were winning after only
    two hours we found a clear path to victory we just had to slay the enemy
    leader a giant hornbeast.mysel rushed towards him while men rushed from
    the constructing to help clear a path there. after another 18 foes were defeated
    mysel reached the boss. mysel was unable to find a way around the enemy's defences
    and missed his first strike. when the monster tried to punch mysel it was nowhere near him
    either. mysel struck striking through the enemies natural defences 79 damage. ufar
    arrived and struck first striking many wounds that would later attrition the hornbeast
    before the monster could attack mysel. 47 damage. the gratputkis looked to his minions
    for support but they were locked in battle and couldnt offer any support. and he lept
    through the air slamming his horns into ufar who was able to roll backward only
    taking 121 damage. and then ufar quickly casted archaic courage recovering 42 hit points.
    mysel kicked the horn beast while it was trying to regain its footing causing it to fall face first
    into the ground 160 damage. 255 xp. The enemy forces where virtually defeated they only went
    on attacking for no better reason than to delay it. as another seven lesser hornbeasts were brought
    down they were routed after four hours and the foes that did not surrender were turned into statues.
    and 20 hours later we called it a night after the two story house was done being built. 3040 exp gained
    and only one of the statues was able to be restored it was who ever wants to join in.
  10. [IMG]

    king grundle wanders way along a road takes a turn for the worse taking the him into treachorus danger. the plan to bring goods to the eastern lands the king used a tunnel from duel city to the road . weary of open lands but not trusting a convoy to deliver his his gifts the king choose to act on his own accord unknowin of the enemies waiting around the next pass.
    The kings on the big road and they were right he walked upon their trap the lumber they been hacking into a welcome that they were glad to do as for the king who set great taxes upon the flames and he rose to wealth while they sunk to shame. it was no surprise while the king walked up and was snared and then caged that they would be intent to use him for watever they could get. Interestingly enough it was no surprise to king grundle as rykefaz locked him in a cage. After 40 years i shouldnt have to tell you this grundle if only you had been on better terms with the gratputkis then you could reap the rewards rykefaz told him. King grundle replied in 50 the mountain city and arg will be destroyed. Rykefaz replied you can have your small victory whatever good it is. but i will take you to gratputkis and show you how feeble you are in the presence of true power so that he can turn you into one of us. Not so fast said mysel as lundin ufar and mysel's unit happened to be heading out east of duel city on a mission to build a outpost. When the king was being imprisoned so they defeated the enemy unit and it lead to the rescueing of the king and that was a good thing i suppose we would just take him back to duel city from which he worked out this new plan to infiltrate their operation by letting rykefaz capture him again so he can eventually get them to reconsider things and work on a diplomatic solution. And he informed our unit that by the time this plan is done it will be that i am one of the eight years old again.

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