Rakurr Shaman speed increase and self endurance buff

Discussion in 'Healers' started by ARCHIVED-Mackan, Jan 15, 2012.

  1. This is something that we were promised a long time ago to have speed from skin of rakurr III bumped to 90% ( 75% right now ) and be given a 15 endurance self regen. Scaling 13-15-17. Any word on this since you are doing minor class fixes? This is something we have been waiting for a long time.

    Regards and keep up the good work!

    Edit : Endurance regen shows on tooltip and buff, but is ineffective, basicly its just text but it does nothing.
    Reason for these changes that were given and accepted by old devs was pretty much : Rakurr shaman is a melee inclined shaman and while leveling this class up you are pretty much dependant on the good grace of ebar shamans, because fighting/soloing especially as Rakurr shaman without tuurgin endurance buff is really slow and excessive downtime. Cleric and bear have endurance regen buffs, we never asked for that, we asked for a self endurance buff with our skin and devs agreed.

    Speed bump ( 15% ) not a big deal but more in line with class as the speed was a great part of the appeal with Rakurr, currently we are pretty much tied with Druids if not even behind. Bards are nr 1 and thats fine but atm even Disciples move faster, the 15% will give us alot fun is all. But this is seconday to the endurance issue. However this speed of 90% for skin of rakurr three was afaik suggested by devs, for certain it was agreed upon.
    I do not know what difficultys are there for implementing this but since endurance already is on the tooltip but not working please please fix it, it would really mean alot and make soloing more viable for us.
  2. Im still here and I am still waiting....
  3. Mackan wrote:
    silly you
  4. Mackan wrote:
    I kind of disagree with this, but it all depends on exactly how you play your shaman. I found on my wolf i was able to keep my endurance relatively high by cycling through melee, dots, and heals. But if you spam melee abilities you run out of endurance pretty quickly.
    The main problem (and what is likely to be the point of this thread) is that any increase in endurance regen for the wolf shaman will make them vastly higher dps on raids than the other 2 shaman patrons are. One could argue that Rakuur's are already overpowered, but to get an extra endurance buff would make it even more so.
  5. Ghostchild@Seradon wrote:
    LOL, right. Yet you are the one asking to be able to wear caster dps armor. Aswell as getting a focus epic for DPS... Oh and 5% extra spell crit on epic that pretty much only cater to hayatets. So if anyone is favored here it is certainly not wolves. Hayatets have been crying long and loud while the rest of us have manned up and learned to work with what we got.
    Overpowered in raids?? It wont stack with bear buffs, and bear buffs are still better... so yeah get your facts straight. How would a self endurance buff ( that we already have but which is bugged ) in our Skin affect raiding? Plz if you know some exploit to stack endurance buff alert Silius and get that fixed.
    Im 55 and mostly a raider, i usually " never " raid without bear buffs, so for raiding this has 0 effect. For Rakurrs between 15-55 It will be a huge deal though and make soloing much more enjoyable. Seriously you have to be boinkers... you just got a 2nd offensive epic and say wolves will be op with a selfendurance buff... Im still waiting to be able to put my shield epic in a 2hander, they can scrap the 1h wpn epic I wouldnt care at all.
  6. I think your on the wrong side of the fence this time ghost :)
    the endurance buff is already there, it just inst working atm, and should be fixed. This will not do much in raids, other than perhaps allow for borsids during dps fights. i wont contribute much to the actual dps output.

    outside raids i think this is the breath that a wolf needs, yes you can spend some time casting ur spell dots, but from what i have seen with my shaman, only a few are worth casting at all if your in good melee gear.
    i really couldnt care less about a runspeed increase, everyone uses flying mounts anyway, and since you cant use the illusion on a flying mount it should only be gound speed (yes u can keep the buff on mount, just shouldnt stack). after all a wolf isnt gona run on the back of his horse! :p
  7. Alimora@Telon wrote:
    1 good spell dot more than 1k a tick, nag suuls, the others tick to low to equal 1 melee DD attack in total.
    I would like this mostly for when Im in SS or in SoD hoping for an aug drop, but I know for a fact as I have levelled 2 shamans, my first pvp shaman was a wolf, and soloing him was a drag. Unless you are spamming heals and spell elft and right it is hard not to go out of endurance. I do tearing claw, nagsuuls bite, krigus hammer, throat rip and Im out. Vicious bite has a higher endurance cost than skamadiz hammer. So yeah you run out unless you are overhealing or spell nuking. I tend to keep ward up always but Im not mana burning heals if I dont need to. Its timing.
    Regarding Bosrids in dps fight, Im assuming this endurance buff would not stack with other endurance buff and according to tooltip it is supposed to equal tuurgins endurance buff ( 17 ) so I cant even see it affecting that.

    Runspeed increase I fully agree, it is superficial and in no way a game changer neither solo nor raid/group. Funfactor but Im not hoping or holding my breath for it. Endurance regen would be a big deal though.
  8. Mackan wrote:
    And yet with a full dps caster set and doing nothing but dps i still easily get doubled if not tripled by a well played Rakuur on the parses. Hayatets have been crying long and loud because we were by far the inferior patron, and are still way behind the other 2 in certain areas, dps being one of them.
    Your endurance regen doesn't work in the Rakuur skin? Well guess what, Hayatet's Energy Regen doesn't work with that skin either. Still, i apologise for assuming that the regens would stack within a raid. A Rakuur can still out solo a Hayatet though with things being where they currently stand.
    As for the focus epic, it was meant to go in with all of the original epics but got left on the sidelines for some reason. Yet it is still there for any bear or wolf shaman that want to max out their casting abilities and dots.
  9. Rakurr endurance regen does seem to work somewhat, in that I notice double ticks roughly every other normal tick of endurance regen. Has anyone else experienced something similar? IE the normal regen rate is a static 14 24 34 44, for example, whereas with rakurr form it seems to go 14 2434 44 5464 74 and so on. It is faster regen if this is true, but perhaps still not working as intended? I don't know. The other issue is that the double regen mysteriously seems to stop working after about an hour perhaps, and you must recast the form in order to get it back again. I am also assuming that it doesn't stack with other endurance buffs. Haven't tested this yet, however.
  10. hrafn wrote:
    Strange, I have not noticed anything at all TBH, certainly not any increase to endurance regen. What level are you? Im 55 so with Skin of Rakuur III im quite sure there is no bonus endurance regen. I guess it could be possible the 2 earlier skins might work have not tested but I doubt it. Please test siome more, really appreciate your feedback =)
  11. Ghostchild@Seradon wrote:
    Well I will agree Hayatets are at a disadvantage vs wolf when it comes to DPS, due to the fact that the modular/hard damage of our melee abilitys are simply higher than our spell ones. Although if you look at it bluntly, assuming here... I put up Bite of Nag-suul, throat rip, tearing claw, hammer of krigus, kiss of nag-suul, vicous bite being my spam attack. I assume bird would go Kiss of Nag-suul, hoarfrost, the phys dot ( hand icon ), then put out the melee dots maybe? Then spam some fire nuke which is your equivalent of vicious bite ( bread and butter attack ).
    So I mean theoretically a well geared well played Bird would be behind a bit DPS wise. BUT you have a lot more survivability in alot of fights endgame due to spell mit etc, I consider Hayatet shamans the choice healer alot of times, it is SAD if the energy regen buff from your skin is not working. You should make a thread like this one and get that remedied.
    Anyway all I can say is I work very hard to get my DPS up, I use ooze hammer and have most nifty items you can get, BUT in order to really dish out good dps I loose alot of healing, mostly direct healing since LW is not on GCD. I also have to be in melee range, I take way more dmg than Hayatet and Tuurgin. Can argue patron specifics and details all day, but all I really want is for them to fix my Skin. It is my core ability as a Shaman and I want it working. Again I dont want a infinite endurance in raids, but I want it when Im soloing, its lame to ask guildies to log a buffbot and buff me to solo efficiently.
  12. Mackan wrote:
    Indeed, I must test it more. You also made a good point about level, I am lower still and using Rakurr I. It seems that there is a difference in how my regen works in and out of form, as I said while out of form it's a constant 10 point regen at even ticks, and then while in wolf it seems to do the double tick of 10 each every so often. I am not even positive about it myself though. Could you try Rakurr I perhaps to see if you are noticing the same thing?
  13. hrafn wrote:
    Gonna test this thoroughly when i get back from work tonight, shoot me a tell on Mackster or send a game mail or something and we can coordinate it =)
  14. Doesn't the pet itself give the owner an endurance regen buff?
  15. Ghostchild@Seradon wrote:
    it is a short term reduction and damage boost from a pet ability on a long cooldown.
  16. Ok I have tested my various skins 1,2 and 3 respectively. I do not get any extra endurance regen from my skin, the extra I get all comes from gear and augs.
    As Neijibana said, we do get a 20second minus 30% endurance cost, 30% dmg buff from pet, but the cooldown is long and cant be modified by for example shendu ring, psi buffs etc. You can respawn ur pet but thats not something you would do in a situation where dps mattered as I am sure any wolf shaman can tell you. Or any shaman really.
  17. Mackan wrote:
    I haven't messed with my shammies to test it, but.... did you run your trials with your pet out? That may be something there. probably not, but ya never know since they weren't originally intended to have the buff and the pet. I mean.. it is totally possible that they broke it back when they did that swap.
  18. Graye@Xeth wrote:
    Yepp sure did, even tried mentoring down to be level appropriate for skin 1 and 2. The pet skill is a 20 sec buff that works, the skin should be active all the time. For example bear buffs stack with the petbuff. I cant get any reading really that shows any significant endurance regen from skin. Afaik it worked on test a good while back, but has never worked on live. It should have gone active during the shaman revamp, never did. They said they were working on fixing it but theres been silence a good while now.
    I also tried the same things without the pet, it simply gives no endurance regen other than on paper, I mean the buff icon.
  19. Mackan wrote:
    Yeah, that was what I was eluding to with the pet/buff comment.. just didn't have the time to get in and play around on my shammies.

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