Any tuning coming for shamans?

Discussion in 'Healers' started by Felis Domesticus, Nov 10, 2012.

  1. Felis Domesticus Active Member

    Shamans need some tuning. For example hayatet is lacking in dps compared to other two variants (also in gear front, caster medium is not that common). Also canni spells are pretty pathetic.

    Old forums had a nice thread about problems.
    Alyssandre and Ghostchild like this.
  2. Kilsin Well-Known Member

    I would love to see Tuurgin Shaman allowed to wear Heavy Armour like Clerics.

    I would love to see Hyatat Shamans get a nice caster dps increase

    Rakuur Shaman are pretty good at the moment and am not sure they need any adjusting at all. Their dps is very good and they are good healers like the other two patrons.

    Not sure if it would be OP or not but I would also love to see Shaman get a HoT, maybe in place of a direct heal.
    Alyssandre likes this.
  3. Krellyn Active Member

    Shamans DO need some tuning, especially when it comes to the heal department.

    First, shms only get 1 of their class specific heals improved over lvl 51-55, its the Panacea type spell, wich might as well have been skipped since you don't use panacea for the heal but for the temporary invuln.
    So a piece of advice, if you wanna improve panacea you make the invuln effect last 1sec more per upgrade (maybe letting it start at 2sec invuln at its lowest lvl version instead of 4), the heal is useless.

    Back to shm class specific heals, you know wich those are right? Panacea, Life Ward and Aegis, the rest are just standard casted heals, all healers have those.
    Kilsin said something about how he'd like shms to get HoTs in a post above, Life Ward and Aegis kind of allready are, its just backwards with retroactive heals.
    Now this is where I think it goes wrong, it never gets better.
    Have in mind that retroactive heal are the shaman trademark, you don't get any upgraded abilities at lvl 50 and vit-bonus, heal focus, heal effectivness does NOTHING to improve the retroactive effect.

    Also bear shamans is the only shaman class that doesn't buff any of the newer value stats, wolf has crit dmg bonus and proc chance in theirs, hayatet have crit stike through.
    I'm thinking maybe some critical hit mitigation or AoE mitigation bonus would even things out a bit there.

    Also, you guys made the pets weaker than HELL, increase their HP, a bear pet should be able to offtank a groupsize encounter, wolf and hayatet pets should help DPS more
  4. Krellyn Active Member

    Oh yeah!.. Almost forgot.
    Add epic version for reinfoced soul since shamans use 2handers
    Alyssandre, Kilsin and Ghostchild like this.
  5. Alyssandre New Member

    Some shammy issues. Here are some of my thoughts from a while ago along with some ideas from older threads that have been archived.

    [Thank you for finally addressing the Hayatet Levitation - this was huge for all the birds out there!]

    Shamans need some improvements on their wards: Life Ward, Shield of Mortality and Shield of Spirits.
    Life Ward - The only one that is even useful is our LifeWard which is still weak and should be scaled slightly higher to be more in line with the newer raid mobs and with other healer classes. Especially if you consider this the only quick rescue/save that we have for grp heals.
    since our other group heals are very slow at casting and/or have a long refresh rate.
    * Needs a level 55 upgrade with higher reactive heal to scale to the newest content would be nice.

    Shield of Mortality - Does this really work? I have yet to see a noticeable effect on my defensive target when I cast it on them.

    Shield of Spirits - Does this really work? I have yet to see a noticeable effect on my defensive target when I cast it on them.

    Perhaps both should be combined into a generic damage reduction ward as a level 55 spell (similar to one of the racial abilities).
    ie. Shield of the Avatar - 2 min refresh - with 40% damage reduction on defensive target for 10 sec.

    As for the shaman epics (all 3 of them) - could a better description be given on what the benefits are? (The only way I can tell I get a boost is when I unequip and equip) Also could a change be made to the current one, for the effect to proc on both spell and melee? Even an increase in proc% would be appreciated.
    (both points were stated by the others in a previous thread) (whereas another healer class gets an instant rez&heal - which is a nice ability that one can count on and to use)

    Purge: Increase the counter it removes or give a level 55 upgrade. casting it 3 times to remove a single disease/poison is a pain.

    One last note: A change should be made to Hayatet DPS.
    1. A dps boost on our the fire spells for the Hayatet shammy is needed.
    For example, our Fire Claw does the lowest amount of damage amongst the different shammy archetypes' 'claw-type' attacks.
    The Hayatet's spell damage should be increased for their Fire Claw. Currently our Fire Claw VI (lvl 55) deals 931 to 983 damage and an additional 383 to 406 damage over 16 sec.
    When comparing this to the other two shammies, the Bear (reducing mitigation by 15% and dealing 1161 to 1224 damage over 24 sec)
    and the Wolf (inflicting 2421 to 2549 over 20 sec. 348 to 371 damage is inflicted on a critical hit), the amount is seems out of scale.
    It should be more in line with, and at least on par, if not greater than the bear's dmg since we are of the caster archetype (= dmg too)
    ie. deals 2324 to 2450 damage and an additional 1175 to 1250 damage over 20 sec. (since there is no mitigation reduction like the bear's)


    Thank you.
    Alyssandre
  6. Krellyn Active Member

    I have a comment on the laste note you made there Alyssandre, the hayatet DPS part.

    I agree with the need to increase the impact of having a hayatet present cuz they are lacking "something".
    There are a lot of ways DPS could be increased, personally before messing around with the class as such, I think PETS are the best way to start cuz they're pretty useless as it is.


    Significant changes to hayatet (total) DPS could be made by just increasing your pets DPS, and if you wanted even more change you could supply pet with +weaknesses on its abilities, that if used right / timed could reach EPIC proportions.

    Example, I know hayatet already have at least one such weakness you can exploit (don't know the exact combo).
    It could make that into a longer chain of weaknesses + exploits, that if not interrupted would build up and reach a crescendo by being hit by your finisher, phoenix fury.

    Few more examples on DPS increase that isn't related to pet.
    Shorter cast times, maybe even skip GCD on debuff.
    Since hayatet is more caster related, make phoenix crit chain longer.
    Also could be cool with a dmg shield within 10m of a hayatet in its form.
  7. Cynosure Member

    I'm still a young sage (level 31). My biggest issue with the class thus far is the lack of unique heals. In a group setting, I'm essentially spamming Life Ward whenever it seems necessary and plugging single heals with either Restoration or the advanced Restoration heal. I sometimes use Pancea, as well, but the heal sucks and I simply use it as a save on someone who is getting pounding (so that I may cast another heal). The regeneration buff isn't too beneficial and with mobs hitting for 200-400 every 3 seconds, +18 health in that time span isn't helping at all. I feel the regeneration amount should be increased.

    I guess my complaint is that I don't really feel like a healer. I spend a lot of time trying to debuff all of the mobs in an encounter (which I enjoy, though we only get 2-3 of these--Lethargy being my favourite) which causes me to pull quite a bit of aggro with the addition of my Life Ward.

    There is another ability that runes the group for 60% damage and heals ~1,800 at completion, but at a cost of 800 energy I can only use this in a group-wide fatality emergency.

    I enjoy most of the Rakurr's abilities... I do feel the attacks should each have a debuff since I'm using them so often to conserve my energy. The damage of these could even be reduced as my DPS thus far seems fairly high. I'd rather see myself return to a group-oriented healer/buffer/debuffer than a DPS that can occasionally heal.

    I can keep a full group up in most cases, even with plenty of adds.. I just don't enjoy the way I have to go about it.
  8. Felis Domesticus Active Member

    Imho hayatet dps is hurt by the fact that all shammy spells are slow to cast. This causes lots of interruptions by mobs which eat part of already low dps.

    Actually I do not see why shammy dots could not be almost insta cast ones. Now they are way too slow to cast as in grouping as mobs are already half dead when you have finished casting full set. Heavy mana cost and slow cast time makes me wonder if I should use them at all.
  9. Cynosure Member

    I could see how this could hurt you in groups. I tend to only use them on the initial pull of named mobs when I'm grouped; otherwise, as you have said, they are quite useless in a grouping scenario.

    However, while soloing they are of great help. It is probably different for you as a Hayatet, but as a Rakurr I cast the two Shaman base DOTs that I have, using the cold one first, and then lock them in place with the insta-cast freeze nuke to cast lethargy (of course, my pet has also been sent in). This method allows me to destroy mobs by keeping my Health/Energy/Endurance bars relatively equal. When the mob finally gets to me, it's usually already at 80% or so, at which point I stack up my melee DOTs/debuffs. From here, I can simply wait for the mob to die with auto-attack or, if I'm in a rush, can slay it quickly.

    I don't doubt that Hayatets probably get a new line of DOT spells. These should surely be insta-cast as I would be frustrated in your shoes. The base (non-patron) DOTs should keep their cast time.
  10. Felis Domesticus Active Member

    Problem with melee oriented wolf/bear and bird is that melee ability is instant, but spells are not and I am getting lots of interruptions from mobs. So as melee can get on dot or two from afar and then use insta melee skills for the rest. I cannot do that as bird.
  11. Krellyn Active Member

    Melee on the other hand is totally dependant on endurance regen.
    And I don't think shm spells should be instant more than we allready have because our primary function is NOT dps.
    But I do think some more alternatived for cast haste would be nice.. All items with that stat are around lvl 37-45 and pretty messed up in all other aspects (makes you think a random generator was used on the re-itemization a bit back).
  12. Felis Domesticus Active Member

    Bird spells also use endurance, so I would not call that an excuse.
  13. Ghostchild Active Member

    Hayatet dps is hurt by three things:
    - Long cast times, which can be interrupted making them even longer
    - Low base damage
    - Loss of damage through not utilising auto-attack
    Micstruth likes this.
  14. Krellyn Active Member

    Excuse for what? You're not making sense
  15. dravid Well-Known Member

    I think Felis is referring to the fact that most of the Hayatet Patron specifc spells (e.g. Breath of Immolation, Fire Claw etc) consumes both endurance and energy for casting.
  16. Felis Domesticus Active Member

    Exactly. I just managed to slip in typos as usual which made it hard to understand. And I still would not call edit possibilities stellar, so it is likely to happen again.
  17. Furiant New Member

    It's more a quality of life issue, but I'm struggling to find a reason why Tuurgin's Vigor has a duration of 30 mins, instead of 60 mins like every other buff in our arsenal. It's this constant nagging worry that I'm going to let it expire, and each time I refresh it I end up just refreshing all my other buffs too. I just don't see the point of it having an annoyance component to it. Would it be possible to increase its duration to an hour?
  18. Micstruth Active Member

    The Hayatet ability Acuity also only has a 30 minute timer, so we share this pain. Would be nice if all noncombat buffs were raised to 120 minute timers.
  19. Basmyr New Member

    So, no one of SOE answered, i reply to show, that there are more shamen, that want some love.
    I played my Hayatetshammy always as a healer. I choosed him, 'cause it was described as the patron for healing and i thought that a healingclass (so it says at the character-generation) with a special healingpatron could be a very good healer. I am still disappointed, that he never was a special healer shaman. So i don't miss the lack of damage, i miss the lack of healing for that special Patron. I think there are 1 Tankpatron (Tuurgin), 1 DDpatron (Rakurr+) and 1 Healpatron (Hayatet). So i would say, every specialization need more love to scale a bit more with the specialized classes.
  20. Himminy Active Member

    The Hayatet Shaman is actually considered the Caster Shaman. I havent read the hayatet description in awhile though. Also I'm pretty sure all the actual heals are exactly the same for all shaman, the only difference being dmg type immunities and how they cure disease/poison. At least thats what I noticed from Rakurr to Hayatet (and now back to Rakurr :p)

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