GUIDE to making ingame macro's in vanguard

Discussion in 'The Newbie Yard' started by ARCHIVED-verkoop, Aug 13, 2012.

  1. anyone have a list of all the "short" comands that replace the longer ones in a macro?
    like /reactionchain that can be replaced with /reactionc etc. i can't find it anywhere.
  2. Thanks so much for this awesome guide
  3. How would I make this hot key. ((Tank trying to target a mob on his healer))

    /target "Players Name"
    /??????????
    /g Switching target to >>[ %TO]<<
  4. Darimur wrote:
    its in the guide. i made a force target macro example.
    since most tanks use different healers each time they group, you can't rly make a macro with a fixed /target "players name". you can however use this command at top of macro if you are willing to adapt macro to each differetn healer. also, a macro like that will not work if a dps pulls aggro of you.
    what most tanks do however is switch with mouse click in encounter list window to the mob that is attaking someone after they got aggro. if you put /assistoffensive on top of macro after you selected mob in encounter window, you take the players that has aggro as defensive target (so you don't need to use /target anymore). after /assistoffensive you can put /cast "force taunt skill name" after and it will force taunt the mob to you.
    i don't know if you got to enable "see target of target option" in interface still to see what mobs attacks who in encounter window. if you got the option, enable it. its t ank's bread and butter to easily see what mob attacks who.
    also, don't put "switching to target x" in force target macro. players should kill the mob you initally aggro'd and built aggro on. what you can do after a force taunt is put some aggro generating dots on the mob, or use aoe skills, or just attack mob for few combat rounds until you generated enough aggro on it. then switch back to initial mob that the rest of group is trying to finish off.
    so a macro should look like this:
    /assistoffensive
    /cast "direct cast skillname" like /cast "withdraw" for warriors
    /cast "name force taunt skill that is direct cast" like the warriors "shout" that forces target. warning= you can pull adds with this so not recomended unless you know what you're doing.
    /cast "regular force taunt skill 1 thats melee and has highest reset timer'
    /cast "regular force taunt skill thats melee and has lower reset timer".
    don't forget to add the correct roman numbers and all. all lines in the guide's top are mandatory.
  5. Thanks for the response...

    I do miss those extended targeting / other Target of Target additions they put into EQ... :)
  6. For healers, I recommend a hotkey to assist the offensive target. Command is: /assistoff
    What this does is make your defensive target equal to whatever your offensive target is currently on. So when that squishy sorc grabs agro from the tank, you can quickly switch to that sorc and toss a heal out so that the sorc doesn't die before the tank rescue grabs the agro back.
    This is especially useful for mobs that like to clear hate and switch targets a lot. Some higher level mobs have this ability.
  7. verkoop wrote:
    I do not have a list, but from what I can tell, the game chooses the first matching command from an alphabetical list.
    For instance, /reactionc works for /reactionchain because there is no other command that contains /reactionc before it on the alphabetical list. It is why /reactionc works for /reactionchain and not /reactioncounter. If you want /reactioncounter, you must use enough letters to signify the difference between the two; therefore, /reactionco will pass by /reactionchain on the list and choose the first matching skill, /reactioncounter.
  8. Hagun wrote:
    Late responses FTW!

    Lightning Strikes the Ground is just step 2 in your /reactionchain 2. So if you crit and use /reactionchain 2 you will first cast Hummingbird darts in and if you use /reactionchain 2 again you will use Lightning Strikes the Ground. These 2 abilites are part of the same finisher chain.

    The same goes for your Hewing the Mountain line. You don't need to put /cast "finisher chain step 1" then step 2 then step 3. /reactionchain will follow down the sequence until you no longer have a finisher chain up.
  9. a few of the new people that found out about this game through steam have been asking some macro questions in general chat.. this is the thread i referred you to.
  10. Couple of shortforms are:
    /cas for /cast
    /reactionch for /reactionchain
    /reactionautoch for /reactionautochain
    /reactionco for /reactioncounter
    /reactionautoco for /reactionautocounter
    Their are probably more short forms, but as you can see, they are pretty obvious and would be easy to test.
    So far that's all I've really needed to use to shorten my commands in order to maintain the 256 character cap since you can only have 10 lines/commands per macro. Ultimately I had to create multiple macros to get everything "macro'd". For example, I have an assist/pull macro with a few commands (e.g., /pet attack) and then a main DPS macro.

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